SavageWorld: Creatures
by Bantari (bantari@yahoo.com)
This mod increases the HP of each creature in the game by the factor of 2. The exceptions are: Almalexia, Vivec, Imperfect - since they already have 2000-3000 HP.
In addition, some creatures got magic abilities. These are:
Mud Crabs - fire ranged
Cliff Racers - frost ranged
Rats - poison ranged
Kwama Foragers - damage health ranged
Slaughterfish - spark close
Clannfear - dam fat
Nix Hound - fire+frost ranged
In order to do accomodate this, the spell points of the above creatures were increased appropriately. The diseased/blighted varieties of the critters got Pparalyse in addition to the above effect. For blighted critters, all effects are doubled. This breaks down approximately as follows:
normal critter: EC=4, SP=20 (5xEC)
diseased critter: EC=13, SP=75 (5xEC)
blighted critter: EC=17, SP=(5xEC)...
And so generally the formula
SP = 5 x EC
is applied.
EC is the Effect Cost, i.e. the cost it takes to cast the effect in terms of spell points (SP).
New in v0101: Changed Skeleton Archer's arrow from iron to steel, and increased their nomber from 60 to 100. Also increased the number of magic arrows from 50 to 100.
New in v0102: Increased the spell damage the critters do - mostly 2x, but for blighted critters x3. Made some more critters more aggressive - scribs, netches. Also, increased the size of mudcrabs, rats, scribs, foragers, cliffracers and some others to 1.1 (diseased) and 1.2 (blighted) more or less.
New in v0103: Decreased the sizes of the critters back to normal. The larger sizes made it a bitch to hit the critters with arrows. Also, removed paralyze ability from magical attacks. It was just bugging me too much. And decreased the aggressiveness of netches a bit - i liked them to be just docile cows od morrowind.
Dependencies: Morrowind, Tribunal, Bloodmoon
This is a "light" mod, i.e. it does not use any external art.