TES3HEDR,ff?MASTMorrowind.esmDATAu9MAST Tribunal.esmDATAEMASTBloodmoon.esmDATA6GMST NAME iTrainingModINTV2SKILINDXSKDT@???DESCwBlock skill allows one to use shields to block any melee attack. A successful block removes all damage from the attack.SKIL"INDXSKDT????DESCArmorer skill is used to maintain weapons and armor at top effectiveness. Worn weapons do less damage. Worn armor provides less protection against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic.SKIL INDXSKDT@@???DESCMedium Armor skill lets one move and defend while wearing durable but flexible armors like chain, scale, bonemold, and Orcish armor. To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use.SKIL+INDXSKDT@@???DESCHeavy Armor skill is used to move and defend while wearing massive and rigid armors like iron, steel, silver, Dwemer, ebony, and Daedric armor. To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use.SKILINDXSKDT????DESCsBlunt Weapon skill makes you more effective when using heavy bashing weapons like maces, hammers, clubs, or staves.SKILINDXSKDT????DESCoLong Blade skill lets one use broadswords, sabers, longswords, claymores, katanas, and dai-katanas effectively.SKILINDXSKDT????DESCbAxe skill helps a user wield heavy chopping weapons like war axes and battleaxes more effectively.SKILINDXSKDT????DESC\Spear skill permits effective use of long-hafted thrusting weapons like spears and halberds.SKILINDXSKDT A=DESCThis skill governs the creation, use, and recharging of enchanted items. Skilled enchanters are more successful at creating new items. Enchanted items burn less power, and are recharged more efficiently from soul gems, for a trained user.SKILINDX SKDT@???DESCThe destruction skill is the mastery of the spell effects of the College of Destruction. Their spells harm living and unliving things, and include elemental damage, draining, damaging, vulnerability, and disintegration magical effects.SKIL6INDX SKDT@???DESCStudents of the College of Alteration manipulate the physical world and its natural properties. Alteration effects include water breathing and walking, jumping, levitating, burdening, opening and locking, and creating shield barriers against physical damage.SKILINDX SKDT@???DESCSpell effects of the College of Illusion alter the perceptions and thoughts of living subjects. Illusion effects blind, illuminate, paralyze, and silence, calm or enrage, charm, distract and camouflage, and render invisible.SKIL,INDX SKDT@???DESCThe spell effects of the College of Conjuration include the mental domination of mundane and magical creatures, summonation of otherworldly weapons and armor, and summonation of Daedric or undead servants and powers to serve and protect the caster.SKIL,INDXSKDT @???DESCThe spells of the College of Mysticism shape and focus otherworldly forces to bind souls in gems, or teleport the caster's body, or manipulate the world with telekinesis, or absorb or reflect magical energies, or sense unseen objects at a distance.SKILJINDXSKDT@???DESCAdepts of the College of Restoration heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. Restoration spells can also augment or absorb strength, endurance, intelligence, agility, and other bodily attributes.SKIL/INDXSKDT@???DESCAlchemy identifies magical properties in mundane substances. Substances are consumed directly, or prepared as potions to provide long-lasting benefits like healing and curing disease, water-walking, magical shielding, and fortifying bodily attributes.SKIL"INDXSKDT@???DESCUnarmored skill lets one avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows. Those versed in this skill are better defended wearing no armor at all than they are when wearing armor.SKILINDXSKDT A@??DESCSecurity skill lets one open locked doors and containers with lock-picks or disarm traps with probes. This skill is essential for agents and thieves alike.SKILINDXSKDT?@??DESChThe Sneak discipline is the art of moving unseen and unheard. Skilled sneaks are also adept pickpockets.SKIL.INDXSKDT@@???DESCLight armor skill lets one move and defend while wearing light-weight, flexible armors like leather, boiled leather, fur, chitin, and glass armor. To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use.SKILINDXSKDT????DESCCharacters with great short-blade skill are more effective with short, quick, thrusting weapons like daggers, tantos, short swords, and wakazashis.SKILINDXSKDT????DESCWith the marksman skill, one is more effective with ranged weapons like the short bow, long bow, crossbow, throwing star, and throwing knife.SKILINDXSKDT?@@??DESCMercantile skill is the art of buying low and selling high. This skill guarantees lower initial prices for goods, equipment, and services, and improves chances of getting better deals by bargaining.SKILINDXSKDT@??DESCThose skilled in speechcraft influence others by admiring, intimidating, and taunting them. Listeners are more willing to divulge information or to entrust important tasks to the skilled speaker.SKILINDXSKDT@???DESCHand-to-hand skill is the martial art of unarmed combat. Hand-to-hand attacks damage only the fatigue of a standing opponent, but hand-to-hand attacks damage health when a target has been knocked unconscious by fatigue loss.BOOK NAME__rb_sw_talent_bookMODLm\Text_Folio_03.NIFFNAM=SW.Talent v0207 Explained=BKDT=ITEXm\Tx_folio_03.tgaTEXT


SavageWorld: Talent v0207
by Bantari (bantari@yahoo.com)



This mod adjusts the easiness of skill increase for most skills (all except for Acrobatics which increases pretty fast as it is). The craft-like skills were made the easiest since there is not much chance to practice them (like locks and so on). Block and armor were made also much much easier (generally - 3 times as easy) while weapon skills were made 1.2 times easier and magic skills were made 2 times easier. The exact table is given below.

In addition, the governing attribute was exchanged between Spear and Light Armor (so Spear is now governed by agility while LA is governed by endurance).

To compensate for the faster skill increase, the cost of training has been increased a lot: iTrainingMod from 15 to 50.

- Movement skills - Acrobatics: unchanged
Athletics: run from 0.02 to 0.03 and swim from 0.03 to 0.05

- Craft skills - Alchemy: potion creation from 2.0 to 5.0 and ingredient use from 0.5 to 1.0
Armorer: repair from 0.4 to 1.0
Enchant: recharge MI from 5.0 to 10.0, use MI 0.1 to 0.3, create MI from 5.0 to 10.0, and strike from 0.0 to 0.1
Mercantile: successful bargain from 0.3 to 1.0, successful bribe from 1.00 to 3.00
Security: defeat trap from 3.0 to 10.0 and pick lock from 2.0 to 5.0
Sneak: avoid notice from 0.25 to 1.0 and successful pick-pock from 2.0 to 5.0
Speechcraft: persuasion success from 1.00 to 5.00

- Armor & Block - Block: from 2.5 to 5.0
Heavy Armor: from 1.0 to 3.0
Medium Armor: from 1.0 to 3.0
Light Armor: from 1.0 to 3.0
Unarmored from 1.0 to 4.0

- Magic - Alteration: from 1.0 to 2.0
Conjuration: from 1.0 to 2.0
Destruction: from 1.0 to 2.0
Illusion: from 1.0 to 2.0
Mysticism: from 1.0 to 2.5
Restoration: from 1.0 to 2.0

- Weapon - Axe: from 1.2 to 1.5
Blunt: from 1.0 to 1.2
H2H: from 1.0 to 2.0
Long Blade: from 1.0 to 1.2
Marksman: from 1.0 to 1.2
Short Blade: from 0.75 to 1.0
Spear: from 1.0 to 1.2