Savage World
- by Bantari (bantari@yahoo.com)
Description
- attempt at re-balancing the gameplay.
- monsters get faster and stronger.
- weapons are faster and lighter.
- light armor is re-balance to provide more variety.
- speed of projectiles and spells is affected.
- learning skill is easier, but buying them is more expensive.
Installation
- unzip files right into your Morrowind/Data Files folder
- enable the mod in your Data Files list when you next start the game.
- make sure the mod is LAST on the data files list (use ReorderPlugins or similar).
- make sure you drop all the items your character carries on the ground prior to
enabling this mod... in case you want to use it with an existing game.
Playing the Mod
- just enjoy the newly dangerous and savage world... and save often. :)
- for best effects - start a new game, but old game can also be enjoyed.
Dependencies
- Tribunal and Bloodmoon are both needed
Issues
- might not be compatible with some other mods that address the game balance, like
the Wakim Game Improvements, for example. well, the worst thing that can happen,
I guess, is that not all of the features will be changed. basically, it
works on the first-come, last-serve basis, meaning that the mod which
appears on the data files list LAST has precedence.
- this mod is fully compatible with Giants (any version) as well as with the
Creatures mod, although at lower levels the stuff from Creatures seems pretty
whimpy.
Permissions
- you are permitted to use the mod, obviously. :)
- you are permitted to distribute it free of charge, but give credit.
- you are permitted to modify it, but give credit.
- if you do a good add-on, let me know, I will include it with next version.